Answer by Cherno
This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...
View ArticleAnswer by LaJolly
I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.
View ArticleAnswer by Disrar
I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...
View ArticleAnswer by Cherno
This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...
View ArticleAnswer by LaJolly
I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.
View ArticleAnswer by Disrar
I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...
View ArticleAnswer by Cherno
This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...
View ArticleAnswer by LaJolly
I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.
View ArticleAnswer by Disrar
I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...
View Article