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Channel: Answers for "Assigning a clothing object to a character's skeleton?"
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Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

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Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

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Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

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Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

View Article

Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

View Article


Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

View Article

Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

View Article

Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

View Article


Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

View Article

Browsing index pages (9 articles)


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