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Channel: Answers for "Assigning a clothing object to a character's skeleton?"
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Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

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Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

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Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

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Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

View Article

Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

View Article


Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

View Article

Answer by Disrar

I've created a temporary workaround for parenting a clothing's skeleton to the character's, however it isn't ideal as I haven't figured out a way to find bones automatically. I set up a script that...

View Article

Answer by LaJolly

I found the answer! The clothing mesh needs to be skinned to the rig and imported along with the fbx.

View Article


Answer by Cherno

This UA thread explains how to map the bone array from the clothing mesh to the cahracter mesh: [Shared skeleton and animation state][1] [1]:...

View Article

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